While seemingly canonical, the events of Metal Gear Survive are unimportant to the series’ overall arc.Īfter revisiting a key moment from Metal Gear Solid 5: Ground Zeroes, this time from a different perspective, players find themselves thrust into a strange world called Dite, a barren version of Earth infected by a zombie-like plague and choked with a toxic dust. Set somewhere alongside the events of 2014’s Metal Gear Solid 5: Ground Zeroes and 2015’s The Phantom Pain, Metal Gear Survive serves as a sort of side story for those two games. Metal Gear Survive trails a fantastic but flawed game that closed the loop on the three decade-long Metal Gear saga and the result turns out to be an inessential entry in the series. That makes Konami’s latest game, which recycles many of the locations, assets and gameplay mechanics from The Phantom Pain, akin to sacrilege to longtime Metal Gear fans. Series creator Hideo Kojima, who made Metal Gear games with publisher Konami for close to 30 years, wasn’t involved in the making of Metal Gear Survive. In Konami’s follow-up to Metal Gear Solid 5, you, as a nameless hero, band together with a group of survivors amid the wreckage of Mother Base with the hope of returning home. It’s fitting that one of the recurring themes of Metal Gear Survive is making do with what you have.